Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
The raid tank at the top of Season 1: a crafted Splendent Wise Dragon Lord longsword and jewellery, Nuakum and Unique cards, with Judgment, Vicious Strike and Punishment at 20 and Shield of Protection for the blocks you cannot miss.
At the top of the season a Templar is the one person the raid cannot replace. This version is built for that:
Judgment,
Vicious Strike and
Punishment all reach 20, where each opens its last pick, and
Shield of Protection takes the fourth stigma slot so the blocks you cannot afford to miss never miss.
| Skill | Third pick at 20 | In the fight |
|---|---|---|
| Critical Hit on hit | Every Judgment crits, and there is no cooldown to wait for | |
| +50% Multi-Hit on hit | Your basic attack hits more often, which keeps every line moving | |
| Ignores Block and Evasion, lands as a crit | The charged hit always lands, and always lands big |
Shield of Protection guarantees a Block every 20 seconds, twice in a row from level 5 and usable on the move from level 10. That is what keeps
Fury on the party through a long fight, and on the final boss of Ludra it is how the tank takes the red orb that has to be blocked, instead of handing it to the healer.
Warding Strike at 16 now also makes the whole party take less damage each time you use it.
Taunt at 20 holds the boss longer and keeps its Shrink on for five seconds more.
Battlefield Banner at 20 comes back thirty seconds sooner and turns a bigger slice of your defence into attack.
Doom Shield at 15 still opens with a knockdown, a shield and a free Annihilate, and on trash it resets every time something dies.
| Stigma | Level | What it adds |
|---|---|---|
| 20 | Longer Taunt, longer Shrink | |
| 20 | More attack from defence, back 30 seconds sooner | |
| 15 | Resets on a kill, on top of the knockdown, shield and free Annihilate | |
| 10 | Two guaranteed Blocks every 20 seconds, on the move |
| Piece | Where | Lines |
|---|---|---|
| Crafted | Combat Speed, Weapon Damage Boost, Damage Boost, Might, Multi-hit Chance | |
| Crafted | Combat Speed, Weapon Damage Boost, Damage Boost, Block, Multi-hit Chance | |
| Ferocious Horn Den | Block on every piece, a damage line, HP or Accuracy, and one of Fury, Insulting Roar, Impact Hit | |
| Crafted | Accuracy, HP, Block or Combat Speed, Might, and a passive | |
| Crafted | Accuracy, Might, Judgment, Vicious Strike, Punishment |
Every manastone is Unique grade: Attack, Critical Hit and Accuracy on the weapons, HP, Defense, Accuracy and Critical Hit on the rest. Sif's Knowledge on the sword hits one target hard; Thrasymedes's Wisdom on the guard splashes the pack.
| Card | Lines at +3 |
|---|---|
| Judgment 2, Vicious Strike 2, Punishment 2, Annihilate 1 | |
| Judgment 2, Vicious Strike 2, Punishment 2, Pummel 1 | |
| Pummel 3, Warding Strike 2, Shield Smite 1, Shield Rush 1 | |
| Fury 2, Insulting Roar 2, Enhance Health 2, Punishing Benediction 1 | |
| Impact Hit 2, Block Pain 2, Ironclad Defense 2, Survival Willpower 1 |
Two rings and the Parchment and Chalice put Judgment, Vicious Strike and Punishment on exactly 20.
Fury,
Insulting Roar and
Impact Hit each end at 19 once the armour, the jewellery and the Bell and Mirror are counted.