Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
A dungeon tank on Vakron and an Aulamus Longsword: Judgment without a cooldown at 19, Pummel at 20, Fury on every Block and Taunt's Shrink on the boss.
You hold the boss and you turn it away from your group, because everyone else hits harder from behind.
Taunt takes it back whenever it wanders, and the Shrink it leaves cuts the boss's attack and, from stigma level 5, how much damage it can shrug off. Every Block you make triggers
Fury: your whole party gets +10% PvE damage for 20 seconds. A Templar that blocks a lot is a Templar whose group kills faster.
This version is the gear most strong Templars are in right now: Vakron armour, Aulamus jewellery, an Aulamus Longsword at +14 and green cards.
Every shield skill you use,
Shield Smite,
Warding Strike,
Shield Rush and
Doom Shield, switches
Judgment on, and from skill level 16 Judgment has no cooldown. So the first line is Judgment at the bottom with Shield Smite and Warding Strike above it: Judgment wins whenever it is lit, the shields fire when it is not and light it again.
Warding Strike also heals you and makes you take less damage for 10 seconds, which is why this setup stays tanky without trying.
The second line is
Annihilate at the bottom,
Debilitating Smash above it and
Pummel on top. Annihilate only hits a stunned or knocked-down target, so on a boss it lights up now and then by itself and fires the moment it does. Debilitating Smash comes off half of your Shield Smites and cuts the boss's defence. Pummel fills everything else and takes a second off Punishment with each hit.
| Skill | Level | What the level gets you |
|---|---|---|
| 19 | Extra damage and no cooldown; the third pick waits for 20 | |
| 20 | All three picks: more damage on one target, faster Punishment, a harder follow-up | |
| 16 | Warding Strike back two seconds sooner, and the Threatening Blow follow-up | |
| 15 | Faster charge and damage over time; ignoring block comes at 16 |
| Source | Judgment | Pummel |
|---|---|---|
| Skill points | 10 | 10 |
| A node on each of the four boards | +4 | +4 |
| Both Aulamus rings | +2 | +2 |
| Green Parchment and Chalice | +3 | +2 |
| Green Compass | — | +2 |
| Total | 19 | 20 |
| Piece | Lines | Stones |
|---|---|---|
| Weapon · | Combat Speed, Weapon Damage Boost, Damage Boost, Might | Attack ×2, Critical Hit, Accuracy (Legend) |
| Guard · | Combat Speed, Weapon Damage Boost, Damage Boost, Block | As the weapon |
| Armour · | Block on every piece, a damage line (Double Chance, Attack increase, Critical Damage Boost, Damage Boost, Combat Speed or Move Speed), HP or Accuracy, and one of Fury, Insulting Roar, Impact Hit | HP, Block, Accuracy, Critical Hit (Legend) |
| Earrings and necklace · | Accuracy, HP, Block or Combat Speed, and a passive | As the armour |
| Rings · | Accuracy, Might, Judgment, Pummel | As the armour |
| Card | Lines | Why |
|---|---|---|
| Judgment +2, Punishment, Vicious Strike, Annihilate | Judgment is the engine | |
| Pummel +2, Judgment, Vicious Strike, Fury | Pummel to 20, a little everywhere | |
| Pummel +2, Warding Strike, Shield Smite, Shield Rush | The other half of Pummel | |
| Fury +2, Insulting Roar, Enhance Health, Punishing Benediction | Your party buff and your threat | |
| Impact Hit +2, Block Pain, Ironclad Defense, Survival Willpower | Wisdom on this card means more double hits |
| Stigma | Level | What it does for you |
|---|---|---|
| 15 | Takes the boss back; Shrink cuts its attack and its damage tolerance; every 25 seconds | |
| 10 | Attack from your defence, more Multi-Hit, more weapon damage | |
| 10 | Gap closer, knockdown, a small shield, a Judgment, and a fresh Annihilate | |
| 10 | More HP for two minutes on a two-minute cooldown, so it is always up; Insulting Roar 1.5 times stronger while it lasts |