Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
The expensive end of Ranger PvP: a crafted Splendent Wise Dragon Lord bow and jewellery, Nuakum with Status Effect Resist on every piece, the Unique Fierce Battle Amulet, Deadshot and Snare Shot at 20 and Mother Nature's Breath at 20.
The plan is the same as on the cheap set: slow them, mark, Deadshot, step away. What the expensive version changes is how often each of those works. Your slow lasts longer and is followed by a root, your stuns land more than half the time, their stuns slide off you, and a fully drawn
Deadshot at 20 under
Vaizel's Authority at 20 ends most duels before the second one.
| Piece | Kite Runner | Deadeye Duelist |
|---|---|---|
| Bow | ||
| Armour | Bakarma +7 | Nuakum +15, Status Effect Resist on every piece |
| Amulet | Rare Fierce Battle, 10% PvP damage | |
| Deadshot | 16 | 20 |
| Snare Shot | 16 | 20 |
| Revitalization Contract and Unyielding Resolve | 15 and 16 | 20 and 20 |
| Azphel | Closed | 31 nodes, more as the crystals come |
Two crafted rings, the Chalice and the Parchment take
Snare Shot to 20, and 20 is what gives it all three picks: you cast it on the move, it adds the Shackling Arrow follow-up, and the slow and root last two seconds longer. A slowed or rooted target is what
Burst Arrow needs, what
Rooting Eye adds damage on, and what keeps a melee class out of reach. Against a Ranger, being slow is being dead.
| Source | Deadshot | Snare Shot |
|---|---|---|
| Skill points | 10 | 10 |
| Daevanion nodes | +4 | +4 |
| Two crafted rings | +2 | +2 |
| Unique Chalice of Vigor | +2 | +2 |
| Unique Parchment of Vigor | — | +2 |
| Unique Compass of Vigor | +2 | — |
| Total | 20 | 20 |
Deadshot at 20 keeps its fast draw, ignores block and evasion, and adds its second hit.
Marking Shot reaches 18,
Suppressing Arrow 16 and
Explosion Trap 15, and both of those now stun 60% of the time for four seconds. Suppressing Arrow only stuns while Precision is on, so fire it right after Marking Shot.
| Stigma | Level | In a fight |
|---|---|---|
| 20 | Crits cut every cooldown by a second half the time; Focused Eye and Hunter's Soul 1.5 times stronger | |
| 20 | Clears damage over time, Unyielding Resolve 1.5 times stronger, and even less PvP damage taken | |
| 15 | Ten metres, a shield worth 10% of your HP, and a 50% chance to stun them | |
| 10 | Critical Hit, Accuracy and Multi-Hit, and Attack from your Critical Hit |
That spends 200 of the season's 300 stigma points. Two swaps are worth knowing.
Sealing Arrow seals a player 75% of the time, and seal is the control Defiance can't break, so it's the pick against a healer or a caster you have to shut up. Against a melee class that keeps reaching you,
Ensnaring Trap launches them and, from 10, strips two buffs.
Azphel runs on its own crystals: 146 across Season 1, of which Ereshkigal's Monolith gives 36 and the Abyss Shop sells 110. Thirty-one nodes are open here. Spend the next ones on PvP damage and PvP defence, then on Status Effect Resist. A monster ignores all of it, so the PvE build never opens this board.
Every armour piece carries Status Effect Resist and HP, with Accuracy or Critical Hit Resist beside them and one line on
Revitalization Contract or
Unyielding Resolve; with the Bell and the Mirror both end on exactly 20. The bow and guard roll Status Effect Chance, Weapon Damage Boost, Accuracy and Combat Speed. The Abyssal manastones carry PvP Attack and PvP Critical Hit on the weapons, PvP Defense, PvP Block, PvP Critical Hit Resist and PvP Attack everywhere else.