Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
The Season 1 ceiling: a crafted Splendent Wise Dragon Lord bow and jewellery, Nuakum and Unique cards put Deadshot, Gale Arrow and Snipe on 20, with Vaizel's Authority and Bow of Blessing at 20.
This is where a Ranger stops one level short of anything.
Deadshot,
Gale Arrow and
Snipe all sit on 20, where each opens its last pick, and both buff stigmas that matter,
Vaizel's Authority and
Bow of Blessing, are at 20 too. The bow and jewellery are crafted, the armour is Nuakum, the cards are Unique, and the whole set is built around a single idea: more full-draw Deadshots inside Precision per minute than anyone else in the group.
| Skill | Third pick at 20 | What it changes |
|---|---|---|
| Drawing on the move | Skill speed, the extra hit and now mobility: you never stop shooting to dodge | |
| More speed and damage on fewer targets | On a single boss Gale's buff gets bigger, and it's back every ten seconds | |
| +50% Multi-Hit | Your basic shot hits more often, and each hit still takes a second off Deadshot |
| Source | Deadshot | Gale Arrow | Snipe |
|---|---|---|---|
| Skill points | 10 | 10 | 10 |
| Daevanion, every board | +4 | +4 | +4 |
| Two crafted rings | +2 | +2 | +2 |
| Unique Chalice of Vigor | +2 | +2 | +2 |
| Unique Parchment of Vigor | — | — | +2 |
| Unique Compass of Magic | +2 | +2 | — |
| Total | 20 | 20 | 20 |
A crafted ring rolls five lines, so after Might and Attack it still has room for three skills; both rings carry Deadshot, Gale Arrow and Snipe. The Parchment's other levels push
Tempest Shot to 16, where it casts 20% faster, and
Drill Dart to 17.
Marking Shot reaches 16 off the Compass.
At 20, every crit you land while
Vaizel's Authority is up has a 50% chance to take a second off all your cooldowns. A Ranger crits on most shots inside Precision, and with Snipe's Multi-Hit and Drill Dart firing twice, that's a lot of seconds. Deadshot, Gale Arrow and Griffon Arrow all come back noticeably sooner while it lasts. It also keeps Focused Eye and Hunter's Soul at 1.5 times their strength.
| Stigma | Level | What the level adds |
|---|---|---|
| 20 | Crits cut every cooldown by a second, half the time | |
| 20 | Attack from Critical Hit, +20% crit damage, +7% Double Chance | |
| 15 | Out for 30 seconds, back every minute, shots more likely to fire | |
| 5 | Casts on the move; its burn feeds Concentrated Fire |
That's 190 of the season's 300 stigma points. The rest goes into Supporting Fire at 20, where its shots always crit, and then into the fourth arrow.
| Piece | Where | Lines |
|---|---|---|
| Crafted | Combat Speed, Weapon Damage Boost, Damage Boost, Might, Multi-hit Chance | |
| Crafted | Combat Speed, Weapon Damage Boost, Damage Boost, Might, Multi-hit Chance | |
| Ferocious Horn Den | Double Chance and Attack increase on helm and cloak, Critical Damage Boost on the shoulders, Damage Boost on the chest, Perfect Chance on legs, gloves and boots, and one passive line each | |
| Crafted | Move Speed, Might, Attack, Precision, Focused Eye / Hunter's Resolve | |
| Crafted | Combat Speed, Might, Attack, Focused Eye, Hunter's Resolve | |
| Crafted | Might, Attack, Deadshot, Gale Arrow, Snipe |
The legs give up an attack line for Damage Tolerance: in a raid you take more hits than in a dungeon, and a dead Ranger does no damage. Every manastone is Unique, Attack, Critical Hit and Accuracy everywhere and HP on the armour and jewellery. Freyr's Wisdom on the bow goes off often for a solid hit, Traufnir's Courage on the guard rarely but for a lot.
| Card | Lines at +3 |
|---|---|
| Deadshot 2, Gale Arrow 2, Snipe 2, Drill Dart 1 | |
| Snipe 2, Tempest Shot 2, Drill Dart 2, Burst Arrow 1 | |
| Deadshot 2, Gale Arrow 2, Marking Shot 2, Suppressing Arrow 1 | |
| Hunter's Resolve 2, Rooting Eye 2, Vigilant Eye 2, Wind Vigor 1 | |
| Focused Eye 2, Hunter's Soul 2, Concentrated Fire 2, Melee Fire 1 |
Focused Eye and
Hunter's Resolve both end on 20: four armour and jewellery lines each, plus the Mirror and the Bell.
Hunter's Soul stops at 18 and
Concentrated Fire at 17. With the bleed, the burn and the extra hits on crits all going at once, those two are where a good share of your damage quietly comes from.