Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
A boss Ranger on an Aulamus Bow and Vakron: Deadshot and Gale Arrow at 19, Precision kept up by hand, two stacked lines on one macro and Vaizel's Authority at 15.
You stand twenty metres away and nothing in your kit helps anyone but you, so a group reads you by one thing: your own damage. Most of it lands in one moment.
Deadshot is a shot you draw in three steps, and a full draw hits about three times as hard as a quick one. Fire it while
Marking Shot's Precision is on you and it hits 35% harder on top of that. Everything else in this build is there to make that moment come round more often.
This is the Ranger most good players are running right now: an Aulamus Bow, the Vakron set, Aulamus jewellery and green cards. Nothing here is crafted yet, and none of it is wasted when you move on.
Once the bar is set up you hold three keys at once and the game does most of the firing. Your left button holds
Snipe, your basic shot, which gives MP back and, with its first pick, takes a second off Deadshot's cooldown on every hit. The macro key runs the two stacked lines. Deadshot sits alone on Q: hold Q down and it fires at full draw every time it comes back. The only thing you really press yourself is Marking Shot.
| Key | Bottom to top | Why in that order |
|---|---|---|
| RMB | Gale goes first whenever it's back, Drill Dart fires right after a crit, and Tempest Shot fills every gap | |
| E | Burst Arrow only hits a slowed or rooted target, so Snare Shot has to land before it | |
| Q | Held, never tapped: it charges and fires on its own | |
| 5 | By hand, about two seconds before Precision runs out |
Vaizel's Authority comes back every minute,
Bow of Blessing every two, so every other Vaizel lines up with Bow of Blessing. That double window is where your biggest Deadshots should go, so don't burn it on the trash right before the boss.
| Source | Deadshot | Gale Arrow | Snipe |
|---|---|---|---|
| Skill points | 10 | 10 | 10 |
| Daevanion nodes | +4 | +3 | +4 |
| Two Aulamus rings | +2 | +2 | — |
| Green Chalice of Vigor | +2 | +1 | +1 |
| Green Parchment of Vigor | — | — | +2 |
| Green Compass of Magic | +1 | +2 | — |
| Total | 19 | 18 | 17 |
At 16
Deadshot adds a second hit worth half the first, and
Gale Arrow comes back ten seconds sooner, which means Gale is up most of the fight: 7% Combat Speed and 7% more PvE damage. Both stop one or two levels short of 20 here, so the third pick has to wait for crafted rings and Unique cards.
Snipe at 17 already has the Tempest Arrow follow-up, and
Drill Dart at 16 fires twice per cast.
| Piece | Lines | Stones |
|---|---|---|
| Bow · | Combat Speed, Weapon Damage Boost, Damage Boost, Might | Attack ×2, Critical Hit, Accuracy (Legend) |
| Guard · | Combat Speed, Weapon Damage Boost, Damage Boost, Might | As the bow |
| Armour · | Helm and cloak Double Chance and Attack increase, shoulders Critical Damage Boost, chest Damage Boost, legs Attack increase, gloves Combat Speed, boots Move Speed; Perfect Chance on legs, gloves and boots; one passive line each | Attack, Critical Hit, Accuracy, HP (Legend) |
| Earrings and necklace · | Attack, Critical Hit or Combat Speed, Accuracy, Focused Eye or Hunter's Resolve | As the armour |
| Rings · | Might, Attack, Deadshot, Gale Arrow | As the armour |
Accuracy isn't a stat you stack, but you need enough of it: a shot that gets blocked or parried loses more than half its damage, and a Ranger can't pick the side it shoots from. That's why it sits on two armour pieces, all three jewellery pieces and every manastone set.
| Card | Lines | Why |
|---|---|---|
| Deadshot +2, Gale Arrow, Snipe, Drill Dart | Your big shot first | |
| Snipe +2, Tempest Shot, Drill Dart, Burst Arrow | The shots you fire all fight | |
| Gale Arrow +2, Deadshot, Marking Shot, Suppressing Arrow | Gale Arrow past its 16 pick | |
| Hunter's Resolve +2, Rooting Eye, Vigilant Eye, Wind Vigor | Destruction here means more Attack | |
| Focused Eye +2, Hunter's Soul, Concentrated Fire, Melee Fire | Wisdom here means more double hits |
| Stigma | Level | What it does for you |
|---|---|---|
| 15 | +20% Attack every minute; Perfect Chance, and Focused Eye and Hunter's Soul 1.5 times stronger while it's up | |
| 10 | Critical Hit and Accuracy every two minutes; more Multi-Hit, and Attack that grows with your Critical Hit | |
| 10 | An orb that fires with you for 30 seconds and heals you on each shot | |
| 5 | Fire damage on up to four targets and a burn; cast on the move |
That's 70 of the season's 300 stigma points. The next ones go into
Vaizel's Authority: at 20 every crit has a 50% chance to take a second off all your cooldowns while it's up, which is the biggest single jump this class gets from stigmas.