Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
The raid healer at the top of Season 1: a crafted Splendent Wise Dragon Lord mace and jewellery, Nuakum and Unique cards put Radiant Recovery, Healing Light and Condemnation on 20, with Light of Protection and Earth Punishment maxed and Absolution in the fourth slot.
At the ceiling, the Clerics at the top of the global ladder all push the same thing:
Radiant Recovery. Two crafted rings and two Unique cards carry it, and here it sits on 20 next to
Healing Light and
Condemnation. The fourth stigma moves from Prayer of Amplification to
Absolution, because in a ten-player raid the party heal and the full cleanse are worth more than one more burst window.
| Skill | Third pick at 20 | In the raid |
|---|---|---|
| Removes up to 2 debuffs | Faster, 5% stronger, and two debuffs off everyone at once | |
| +2% HP restored | Three quick casts that come back two seconds sooner and heal a little more | |
| Up to 12% more damage on fewer targets | Your filler between heals hits a single boss harder |
| Source | Radiant Recovery | Healing Light | Condemnation |
|---|---|---|---|
| Skill points | 10 | 10 | 10 |
| Daevanion nodes | +4 | +4 | +4 |
| Two Splendent Wise Dragon Lord rings | +2 | +2 | +2 |
| Unique Chalice | +2 | +2 | +2 |
| Unique Parchment | +2 | — | +2 |
| Unique Compass | — | +2 | — |
| Total | 20 | 20 | 20 |
Light of Regeneration lands on 18 with the rings and one level from each of the Chalice and the Compass. It keeps its two picks: 20% more healing on anyone under half HP, and 5% less damage taken while it ticks.
| Stigma | Level | What the level adds |
|---|---|---|
| 20 | 20% for the whole party, 10% more HP and 10% Perfect Chance | |
| 20 | The burn and Earth's Blessing last 20 seconds, so two thirds of the fight are sure crits | |
| 15 | 30% more damage on a boss with Incapacitated Immunity, which is every raid boss | |
| 15 | Every debuff gone, 5% more healing, every 60 seconds |
That spends 220 of the season's 300 stigma points. Two swaps are worth carrying on a second preset:
Yustiel's Power for a fight with one huge hit you can see coming (cast it before, not after), and
Summon Resurrection for a progression night.
| Piece | Where | Lines |
|---|---|---|
| Crafted | Combat Speed, Weapon Damage Boost, Damage Boost, Might, Precision | |
| Crafted | Combat Speed, Weapon Damage Boost, Damage Boost, Multi-hit Chance, Might | |
| Ferocious Horn Den | Two damage lines, Attack, and a passive: Healing Enhancement on four pieces, the Graces on three | |
| Crafted | Might, Attack, Move Speed or Combat Speed, Empyrean Lord's Grace, Earth's Grace | |
| Crafted | Might, Radiant Recovery, Healing Light, Condemnation, Light of Regeneration |
Five lines a ring is what makes this version a healer: four of them go to skills, and three of those are heals.
Healing Enhancement,
Empyrean Lord's Grace and
Earth's Grace all end on exactly 20 once the armour, the jewellery, the Bell and the Mirror are counted. Every manastone is Unique: Attack, Critical Hit and Accuracy on the weapons, Attack, Critical Hit, HP and MP on the rest. Charna's Acumen on the mace and Thrasymedes's Wisdom on the guard both splash up to four targets, just like your own skills.
| Card | Lines at +3 |
|---|---|
| Radiant Recovery 2, Healing Light 2, Condemnation 2, Light of Regeneration 1 | |
| Radiant Recovery 2, Condemnation 2, Bolt 2, Debilitating Mark 1 | |
| Healing Light 2, Divine Aura 2, Judgment Thunder 2, Light of Regeneration 1 | |
| Empyrean Lord's Grace 2, Warm Benediction 2, Immortal Veil 2, Prayer of Concentration 1 | |
| Earth's Grace 2, Healing Enhancement 2, Radiant Benediction 2, Heal Block 1 |