Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
The Cleric of the first week at 45: the story's Spiritforged Mace, Bakarma from Draupnir, Liberator jewellery and grey cards, already enough for Healing Light and Condemnation at 16 and an Absolution for the pulls that go wrong.
You just hit the cap, the dungeon finder is open, and suddenly four or five people are counting on you. Your gear is the story mace and whatever Draupnir has dropped, and your groups are still learning the fights just like you. This version is built for exactly that week: one emergency heal more than the main build carries, and everything else pointed at
Healing Light and
Condemnation reaching 16.
| Skill | Level | What changes |
|---|---|---|
| 16 | Three casts in a row, and two seconds off its cooldown: your answer when the tank drops fast | |
| 16 | Crits reset it, and now it lands as Multi-Hit too | |
| 15 | Three seconds faster, and it strips two debuffs instead of one | |
| 15 | Heals 20% more on anyone under half HP, and they take more healing while it runs |
The skill points end at 10 on the ten main actives and on the two Graces; the rest comes from the board nodes you pick up while levelling and from three grey cards at +2.
| Source | Healing Light | Condemnation |
|---|---|---|
| Skill points | 10 | 10 |
| Daevanion nodes | +4 | +4 |
| Grey Chalice | +1 | +1 |
| Grey Parchment | — | +1 |
| Grey Compass | +1 | — |
| Total | 16 | 16 |
A fresh 45 has exactly 30 points:
Light of Protection to 10, and
Earth Punishment,
Noble Aura and
Absolution to 5. That is the main build's set with one change. Prayer of Amplification waits; in its place sits a heal that strips debuffs from the whole party and, at stigma level 5, comes back every 60 seconds instead of 90.
| Stigma | Level | Why now |
|---|---|---|
| 10 | 15% more PvE damage and 15% less damage taken for the party, more healing received, more accuracy | |
| 5 | The level where Condemnation always crits on a burning target | |
| 5 | Free damage for five minutes from one press | |
| 5 | A party heal and a cleanse on its own key, every 60 seconds |
Groups this early take more damage than they should, so you heal more than the main build does. Keep
Light of Regeneration rolling from before the pull, use
Healing Light on whoever just took a hit, and
Radiant Recovery when three or more bars dip at once. When nothing is falling, go back to the macro: right click and E, with left click held under them for the MP.
| You have | It becomes |
|---|---|
| Bakarma armour | The Vakron set, one passive line on every piece |
| Liberator jewellery | Aulamus jewellery, rings with Radiant Recovery and Condemnation |
| Grey cards at +2 | Green cards at +3 |
| Prayer of Amplification, once your groups stop dying |