Domination: entry, outposts, contribution and victory conditions

The current Verteron and Altgard rules, with the September 2 introduction and September 9 changes kept distinct.
Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).

The current Verteron and Altgard rules, with the September 2 introduction and September 9 changes kept distinct.
This guide covers the Korean service on September 9, 2026. Domination launched on September 2 and received duration and outpost changes a week later. Older footage may therefore show five outposts and 25-minute matches. These are not global launch specifications.
| Condition | Requirement |
|---|---|
| Character level | 50 |
| Item level | 4,500 |
| Combat power | 500.0K |
| Regional progress | Stronghold Sweep VI in Verteron and Altgard |
The conditions apply together. More equipment does not replace a missing regional achievement. Check each requirement before organizing a group.
All three Monoliths inside and around an outpost must be destroyed to capture it. Driving enemy players away is not the same as completing the objective. Distinguish fighting players, defeating guards and destroying the structures.
| Side | Objective |
|---|---|
| Attackers | Capture three of four outposts |
| Defenders | Protect at least three outposts |
| Duration | 15 minutes |
These are the separately stated official conditions. This guide does not invent an extra victory or draw rule for a two-capture outcome. Follow the game's result handling.
Destroying Monoliths, defeating guards and eliminating opponents award contribution. Rewards require minimum contribution and use class-specific rankings. Restrictions on repeated kills of the same opponent prevent treating one target as an unlimited contribution source.
Leaving may require a wait before re-entry. A disconnect or resurrection on the original server preserves participation temporarily. The announcement does not give every duration numerically, so this guide does not supply an invented timer.
Choose the outpost objective before the route. Sending everyone after the same retreating opponent can leave a defended outpost open. This is a planning suggestion, not a mandatory class composition. Review objective completions alongside eliminations when discussing a match.
| Situation | Check | Next action |
|---|---|---|
| Level 50 and enough equipment; entry unavailable | Verteron and Altgard progress | Check Stronghold Sweep VI separately for both regions. |
| No opponents remain; outpost not captured | Monolith status | Check all three structures inside and around the outpost. |
| Many eliminations; less contribution than expected | Objective contribution and repeated targets | Review guard and Monolith contribution as well as eliminations. |
| An older video shows other timings or outposts | Patch date | Use the September 9 rules: 15 minutes and four outposts. |
Suppose your group drives opponents away from an outpost. Before deciding which retreating player to pursue, count the remaining Monoliths. If a structure is still standing, calling the objective complete sends the next group onward with incorrect information. After completing the objective, reassess defense and the next target. This is a practical application of the official capture condition, not a mandatory party composition or a guaranteed winning strategy.