Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
The Season 1 ceiling: a crafted Splendent Wise Dragon Lord Spellbook and jewellery, Nuakum and Unique arcana put Hellfire, Wish of Concentration, Blaze, Firestorm and Bittercold Wind on 20, with Steel Barrier for the raid.
The strongest Sorcerers stop spreading levels around and put everything into five spells:
Hellfire,
Wish of Concentration,
Blaze,
Firestorm and
Bittercold Wind, all on exactly 20, where each opens its third pick. The rest of the bar stays where the boards leave it. It takes crafted Dragon Lord gear and four Unique cards, and it's the last big jump the class gets this season.
| Spell | Third pick at 20 | What changes in the fight |
|---|---|---|
| Ignores Block and Evasion, lands as Multi-Hit | Your big charge never gets shrugged off, and some of it lands twice | |
| +10% Combat Speed | Attack, speed and the 10-second reset all in one press | |
| Multi-Hit on hit | More damage on the spell that keeps Wish turning | |
| +20% Skill Speed | The fireballs leave sooner, so Hellfire's cooldown drops sooner | |
| Changes to mobile skill | You can drop the root while you walk out of a mechanic |
| Source | Hellfire | Wish | Blaze | Firestorm | Bittercold Wind |
|---|---|---|---|---|---|
| Skill points | 10 | 10 | 10 | 10 | 10 |
| Boards | +4 | +4 | +4 | +4 | +4 |
| Two crafted rings | +2 | +2 | +1 | +1 | +2 |
| Spellbook | +1 | +1 | — | — | — |
| Guard | — | — | +1 | +1 | — |
| Unique Parchment of Vigor | +2 | +1 | +2 | +2 | — |
| Unique Chalice of Vigor | +1 | +2 | +2 | +2 | — |
| Unique Compass of Vigor | — | — | — | — | +4 |
| Total | 20 | 20 | 20 | 20 | 20 |
Every level is spoken for, which is why each ring carries four skill lines and only one Attack line, and why both weapons give up a stat line to a spell. Something has to give, and here it's
Flame Arrow: the Chalice now feeds the five, so Flame Arrow falls back to 14 and loses its Blaze reset. At 20, Blaze cuts Wish's cooldown on its own often enough that you won't feel it.
| Stigma | Level | What the level adds |
|---|---|---|
| 20 | The full buff, plus Robe of Flame and Grace of Enhancement 1.5 times stronger | |
| 20 | A wider wall that stays 2 seconds longer, Embers 10 seconds longer | |
| 15 | Every 20 seconds, on everything around the target | |
| 10 | A shield, faster feet and a little HP back while it lasts |
That's 200 of the season's 300 stigma points. Cold Storm leaves for
Steel Barrier: in a ten-player fight the thing that costs a Sorcerer the most damage is dying, and a shield that's up the whole time fixes more of that than another ground effect adds. The last 100 points take Delayed Explosion and Steel Barrier both to 20.
| Piece | Where | Lines |
|---|---|---|
| Crafted | Combat Speed, Weapon Damage Boost, Damage Boost, Hellfire, Wish of Concentration | |
| Crafted | Combat Speed, Weapon Damage Boost, Blaze, Firestorm, Damage Boost | |
| Ferocious Horn Den | Two damage lines, Attack, and Robe of Flame on the helm, chest, legs and cloak | |
| Crafted | Might, Precision, Attack, Move Speed, Fire Mark or Grace of Enhancement | |
| Crafted | Combat Speed, Might, Precision, Attack, Fire Mark | |
| Crafted | Attack and four of your five spells |
Every manastone is Unique: Attack, Critical Hit and Accuracy on both weapons, with MP taking the fourth socket on everything else so Robe of Earth and Grace of Enhancement never switch off. Traufnir's Courage on the spellbook is a rare, huge single hit; Charna's Acumen on the guard splashes water on up to four targets, which pays off on every add wave.
| Card | Lines at +3 |
|---|---|
| Firestorm 2, Blaze 2, Hellfire 2, Wish of Concentration 1 | |
| Blaze 2, Firestorm 2, Wish of Concentration 2, Hellfire 1 | |
| Bittercold Wind 4, Winter's Shackles 1, Flame Scattershot 1, Ice Chain 1 | |
| Fire Mark 3, Cold Snap 2, Robe of Cold 1, Revitalization Contract 1 | |
| Robe of Flame 2, Grace of Enhancement 2, Vitality Evaporation 2, Robe of Earth 1 |
The Mirror switches to Vigor here. Your Double Chance is high enough by now that Wisdom adds little, and four Vigor cards give the full Primal Vigor bonus, +150 PvE Attack while you stay above 70% HP, which Steel Barrier makes easy.
Robe of Flame lands on 20 with four robe lines and the Mirror,
Fire Mark on 19 and
Grace of Enhancement on 18.