Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
The Cleric a group wants in the Abyss: Healing Light at 20 with its cleanse, Radiant Recovery stripping two debuffs, Salvation for you and the weakest ally, Yustiel's Power before their burst and Absolution when everything goes wrong.
In PvP a Cleric is the reason the other side cannot finish anyone. Alone you outlast people more than you kill them; in a group you are the one their Assassin goes for first. This preset is for the second case: Abyss fights, rifts and battlegrounds with three or four friends, where you keep them standing, strip what the enemy puts on them, and still chip away with
Condemnation when nobody is in trouble.
| Setting | PvE (Lifeline) | PvP (Battle Chaplain) |
|---|---|---|
| Stigmas | Light of Protection, Earth Punishment, Noble Aura, Prayer of Amplification | Light of Protection, Salvation, Yustiel's Power, Absolution |
| Lightning Strike Scattershot | On the bar | Off: it only hits a staggered target, and players never stagger |
| Survival Willpower | 1 | 10 |
| Armour lines | Damage and the two Graces | Status Effect Resist on every piece, HP, Survival Willpower and Immortal Veil |
| Amulet | Revelation |
The points from Lightning Strike Scattershot go into
Survival Willpower: at 10 it gives a large slice of Status Effect Resist that is always on, and a burst of damage tolerance the moment a stun or knockdown lands.
Immortal Veil stays at 10 and the armour lifts it further.
Chain of Torment first, always:
Condemnation only works on a target carrying it. Here the chain also has a 20% chance to knock them down,
Debilitating Mark can stun, and Condemnation and
Judgment Thunder can root. None of those are reliable on their own, but between them something lands often enough to break a chase. Land the mark and the chain before anything you care about, because a good enemy healer spends their cleanse on whatever arrives first.
Bolt charged to the end has a 30% chance to stun, and
Divine Aura slows up to four enemies near it by 40%. Drop the aura on a choke point or on top of your own healer spot, and anyone who dives you walks into it.
| Stigma | Level | In a fight |
|---|---|---|
| 10 | PvP damage and PvP damage tolerance for the group, more healing received, more accuracy | |
| 15 | Immunity for you, and for the most hurt ally | |
| 10 | A 10% HP shield and more Block and Evasion for the group | |
| 15 | Every debuff off the party, every 60 seconds |
That spends 100 stigma points. Fighting alone instead, swap Absolution for
Earth Punishment, which makes every Condemnation crit on a burning target, or for
Voice of Doom against a healer or anyone with a shield: it cuts their healing by 60% for 20 seconds.
| Piece | Lines |
|---|---|
| Mace · | Status Effect Chance, Weapon Damage Boost, Accuracy, Combat Speed |
| Guard · | Status Effect Chance, Accuracy, HP, Combat Speed |
| Armour · | Status Effect Resist and HP everywhere, Critical Hit Resist or Damage Tolerance beside them, and Survival Willpower or Immortal Veil |
| Earrings and necklace · | Accuracy, HP, Might or Combat Speed, Immortal Veil |
| Rings · | Accuracy, Might, Healing Light, Radiant Recovery |
Two rings and two cards take
Healing Light to 20 and
Radiant Recovery to 18.
Immortal Veil lands on exactly 20 and
Survival Willpower on 19 with the armour, the jewellery and the Bell. The Abyssal manastones carry PvP Attack, PvP Critical Hit, PvP Accuracy, PvP Defense and PvP Critical Hit Resist; Heladrir's Chains on the mace can root someone who runs, and Nua's Scheme on the guard can paralyze them.
The PvP board opens at 45 and fills from its own crystals: 36 from Ereshkigal's Monolith and 110 from the Abyss Shop over Season 1. The board here holds its first core nodes. Take PvP damage and PvP damage tolerance first, then the Status Effect Resist nodes; it costs your other boards nothing, and none of it counts against monsters.