Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
The expensive end of Chanter PvP: a crafted Splendent Wise Dragon Lord staff and jewellery, Nuakum with Status Effect Resist on every piece, Impactful Crush at 19, Marchutan's Wrath cutting healing by 70%, and the Unique Fierce Battle Amulet.
The plan has not changed since the cheap version: stun, knock down, seal, and finish before they recover. What the money buys is reliability. Every control you own lands more often and lasts longer, the target stops healing through it, and
Dark Crush and
Spinning Strike sit at 20 to make the finish quick.
| Skill | Level | What the level does |
|---|---|---|
| 19 | A four-second stun with a better chance to land; two crafted rings and two cards carry it there | |
| 16 | 20 m dash with a higher stun chance, for whoever tries to run | |
| 15 | Stun on half its hits, and 70% less healing and potion recovery for 10 seconds | |
| 20 | Shorter cooldown, the 40% seal, and every hit a crit that ignores block | |
| 20 | Piercing Strike, no cooldown, and every hit a crit |
Open on the healer with
Marchutan's Wrath. At 15 it cuts their Incoming Heal and potion recovery by 70% for ten seconds, so the stun that follows is a real window instead of a pause. Then
Impactful Crush for the stun and
Wave Blow once they have used their Defiance. A Cleric's Salvation or a Gladiator's Tenaciousness makes them untouchable for three seconds; wait it out, then
Tremor Crush in for the next stun.
| Against | What they do | Your answer |
|---|---|---|
| Assassin, Spiritmaster | Strip up to three or five of your buffs | |
| Assassin from stealth | A three-second stun that always lands | Defiance frees you; keep it for that |
| Templar | Taunt pulls you to them | Defiance does not remove Taunt, but its five seconds of immunity block the next one |
| Cleric | Heals the whole fight | Marchutan's Wrath first, every time it is back |
| Stigma | Level | In a fight |
|---|---|---|
| 20 | The biggest PvP damage and tolerance bonus it has, for everyone near you | |
| 20 | Speed, shorter cooldowns and Attack for you and the party | |
| 15 | Stun and the 70% healing cut | |
| 15 | More max HP, 10% Status Effect Resist, Crossguard and Wind's Promise 1.5 times stronger while it lasts |
That spends 220 of the season's 300 stigma points.
Focused Defense is the swap worth carrying: two guaranteed blocks in a row.
Fracturing Blow hunts in the open world, a 20 m rush that takes 30% off their Defense, and
Barrier Spell keeps you and the group above 10% HP for three seconds in an Abyss boss fight.
| Piece | Where | Lines |
|---|---|---|
| Crafted | Status Effect Chance, Weapon Damage Boost, Combat Speed, Accuracy, Might | |
| Crafted | Status Effect Chance, Weapon Damage Boost, Combat Speed, Accuracy, HP | |
| Ferocious Horn Den | Status Effect Resist everywhere, HP, Accuracy or Critical Hit Resist, and Survival Willpower, Blessing of Life or Wind's Promise | |
| Crafted | Accuracy, HP, Might, Precision, and a passive | |
| Crafted | Accuracy, Might, Dark Crush, Spinning Strike, Impactful Crush | |
| — | 20% more PvP damage |
Four passive lines each put
Survival Willpower and
Blessing of Life on 20, and two more take
Wind's Promise to 19. The Abyssal manastones carry PvP Attack, PvP Critical Hit, PvP Critical Hit Resist and PvP Block, with PvP Accuracy on the staff and guard and HP in the armour's last socket. Fasimedes's Dignity on the staff can stun on its own and Nua's Scheme on the guard can paralyze: two more controls on top of everything you press.
| Card | Lines at +3 |
|---|---|
| Dark Crush 2, Spinning Strike 2, Impactful Crush 2, Recuperation 1 | |
| Dark Crush 2, Spinning Strike 2, Onslaught 2, Rushing Smash 1 | |
| Recuperation 2, Tremor Crush 2, Impactful Crush 2, Incandescent Blow 1 | |
| Survival Willpower 3, Blessing of Life 2, Protection Circle 1, Attack Preparation 1 | |
| Wind's Promise 3, Impact Hit 2, Inspiring Spell 1, Earth's Promise 1 |
Season 1 pays 146 Azphel crystals, 36 from Ereshkigal's Monolith and 110 from the Abyss Shop. They buy every core node, PvP damage and PvP damage tolerance, then the Status Effect Resist nodes. None of it counts against a monster, which is why the PvE build leaves this board closed.