Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
The second-tier armor Expedition: a debuff that builds the whole run, two bosses that punish the wrong damage type and the wrong position, and a final boss whose fourth shockwave you cannot see.
Vakron Sky Island is the armor dungeon of the second Conquest tier, the partner of Urugugu Canyon. It is a step up from Draupnir in a specific way: the island itself is working against you from the first pull, through a debuff that never stops stacking, and every boss has one rule that kills the group if somebody ignores it. Tiere punishes standing in the wrong place, Thamon punishes hitting him with the wrong kind of damage, and Vakron ends the run if the party cannot count to four.

Korean sources call the dungeon Bakron's Sky Island and the final boss Rock Lord Bakron. It is the same place.
| Mode | Character level | Item level | Odyle per cube | Party |
|---|---|---|---|---|
| Exploration | 45 | 1,400 | 40 |
| Conquest | 45 | 1,400 | 40 | 2–5 |
Unlike Krao Cave and Draupnir, Vakron cannot be soloed: the client asks for at least two players. The usual group is tank, healer and three damage. Because of Thamon, it is worth having both physical and magic damage in the party, so that someone is always allowed to hit him.
From the moment you land, a gaze debuff builds on every player over time. It does not fall off on its own.
Tiere and Thamon both have to die before the final area opens. Between them and Vakron is a flight section with four Elemental Altars: collect the four floating elements (fire, water, wind and earth) and offer each one at its matching altar to lift the stone wall. Conquest needs all four before the boss area opens. The elements are in different places every run, so spread out and call them.
Tiere is a positioning fight, and her two halves ask for opposite things.
Thamon has two jobs for you: read his colour and do not get turned to stone.
Vakron's kit is mostly dodging. Two patterns end runs: Lodestone Prison and the enrage.
What he throws at you.
Lodestone Prison. The arena turns red and Vakron sends four shockwaves outward. Jump the first three. The fourth one is invisible, so after the third, jump again a little early or glide over it. Counting out loud in voice is the easiest fix.
Rock prison. He pulls the group in and raises a circular barricade of rock. Break the red rock, about ten hits, to get out.
Enrage. A timer sits under his health bar. When it runs out he pulls the whole party in and kills everyone. No source gives the exact length; watch the timer.
| Moment | What you see | What to do |
|---|---|---|
| Meteors | A volley tracking one player | The target keeps moving |
| Lines | Six-way line attack, twice | Stand in the gaps |
| Root | Yellow diamond on a player | Everyone hits the bind to free them |
| Lodestone Prison | Arena turns red | Jump three waves, then jump early or glide for the invisible fourth |
| Rock prison | Pulled in, ring of rock | Break the red rock |
| Enrage | Timer under the health bar runs out | The kill must land before it |
On the global servers the median Conquest kill, from about 49,000 DPS-meter uploads, is 3:25 on Vakron, 1:48 on Tiere and 1:57 on Thamon. All three bosses are level 54.
Every boss you kill adds its pool to the Odyle cube at the end. The final boss's share rolls the Unique pool at 7.5% per run, twice the rate of Tiere or Thamon, and the Legend pool twice. Chances below are per clear, read from a reward-cube database of the global client; treat them as approximate.
| Item | Grade | Chance per run |
|---|---|---|
| Unique | 48.8% | |
| Unique | 4.9% | |
| Unique | 2.5% | |
| Unique | 2.5% | |
| Unique | 2.0% | |
| Unique | 2.0% | |
| Unique | 2.0% | |
| Unique | 1.9% | |
| Unique | 1.7% | |
| Unique | 1.3% | |
| Unique | 1.2% | |
| Sealed Forest Spirit Wings | Unique | 1.2% |
| Unique | 1.0% | |
| Unique | 0.8% |
The Vakron set is item-level 70 armor, the partner of Urugugu Canyon's weapons and accessories at the same tier. It is the armor you wear on the way to Fire Temple and Ferocious Horn Den.
The everyday drops are the Unyielding set, which here includes earrings and a necklace, plus the Wind Forest Ring:
| Item | Grade | Chance per run |
|---|---|---|
| Balaur's Essence | Legend | 43.3% |
| Legend | 32.5% | |
| Legend | 32.5% | |
| Legend | 32.5% | |
| Legend | 26.6% | |
| Legend | 26.6% | |
| Unyielding Greaves |
Every clear adds Kina, Enhance Stones, Silentium and a Soul Codex.
Exploration rolls the same Vakron Unique pieces at the same rate, with the Unyielding set at about half the Conquest chance:
| Item | Grade | Chance per run |
|---|---|---|
| Unique | 2.5% | |
| Unique | 2.5% | |
| Legend | 17.2% | |
| Legend | 17.2% | |
| Legend | 17.2% | |
| Legend | 13.9% |
| Legend |
| 22.5% |
| Legend | 21.5% |
| Legend | 11.1% |