Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
Aion 2 is a trademark of NC Corporation. Probability data published by NC Corporation under the Republic of Korea Game Industry Promotion Act Art. 33(2).
The second-tier Expedition and the most-run Conquest on the global servers: a captain you must stop hitting, a judge who paints the floor, and a final boss who kills anyone standing alone.
Urugugu Canyon is the step up from Krao, and on the global servers it is the Conquest people run more than any other. It is also the one Expedition you cannot walk into alone: the dungeon needs at least two players, because Divine Auldor's signature attack kills a lone target and has to be shared. Two habits decide the run. Stop hitting Raur the moment his shield goes up, and stack on whoever Auldor marks. Everything else here is standing out of coloured ground.

| Mode | Character level | Item level | Odyle per cube | Party |
|---|---|---|---|---|
| Exploration | 28 | 300 | 20 | 2–5 |
| Conquest |
| 1,400 |
| 40 |
| 2–5 |
Global parties are five players, where Korea ran four until July 2026, so a Korean guide's "tank, healer, two damage" is tank, healer and three damage here. Korean players also spell the first boss Laur or Ramur; it is the same captain.
Guardian Captain Raur and Judge Urahum are optional, but killing them adds their loot to the cube at the end, so most groups clear both. To reach the final boss, kill the Urugugu Wind Mage: his death opens a wind stream. Ride the updraft twice and glide across to the pillars of light that lead to Auldor's Sanctum. In Exploration there is one more step: kill the Auldor Sanctum Gatekeeper and use the Kibelisk to break the seal.
Raur mixes telegraphed slams and ground circles with a grab and a charge that comes with no warning at all. Tanks keep him turned away; everyone else stays off his front.
Urahum is a floor-management fight. His slams leave damage-over-time ground that stays down and gets deadly if you stand in it, so the room shrinks the longer he lives. He also casts a circle that expands in three steps; step out early rather than outrunning the last ring.

Auldor is the reason Urugugu needs a group. Most of his kit is about moving the party around and then punishing anyone who ends up alone.
| Moment | What you see | What to do |
|---|---|---|
| Tempest Strike | Boss vanishes, red circle on one player | Whole party stacks on that player |
| Storm Strike | Boss in the centre, yellow lines | Stay off the lines; tornadoes root you |
| Sky dive | Boss flies up | Move to the centre |
| Below 50% | Boss returns to the centre, big circle | Leave the circle, regroup for the next stack |
Median global Conquest kills, from a DPS meter's uploads, are 1:47 on Raur, 1:36 on Urahum and 3:32 on Auldor. If Auldor runs much longer than that, the group is usually losing time to tornado roots and missed stacks rather than to low damage.
Each Conquest clear opens an Odyle Energy Cube, and each optional boss you killed adds its own roll to it. The final boss's cube is the one that counts: it rolls the Unique gear pool at 7.5% per run, twice the 3.75% of each mid-boss. Chances below are per clear, read from a reward-cube database of the global client; treat them as approximate.
| Item | Grade | Chance per run |
|---|---|---|
| Unique | 48.8% | |
| Unique | 4.9% | |
| Unique | 3.4% | |
| Unique | 2.6% | |
| Unique | 2.1% | |
| Unique | 2.0% | |
| Unique | 1.9% | |
| Unique | 1.2% | |
| Sealed Ancient Aullaeu Wings | Unique | 1.2% |
| Unique | 1.0% | |
| Unique | 0.9% | |
| Unique | 0.9% | |
| Unique | 0.9% | |
| Unique | 0.9% | |
| Unique | 0.9% | |
| Unique | 0.9% | |
| Unique | 0.9% | |
| Unique | 0.9% |
The Aulamus weapons and accessories (item level 70) are what you are here for. Urugugu is paired with Vakron Sky Island: Urugugu pays the weapon and the jewellery, Vakron pays the armour at the same tier, so most characters farm the two together.
The everyday drops are the Divine Canyon set, which covers every slot:
| Item | Grade | Chance per run |
|---|---|---|
| Balaur's Essence | Legend | 43.3% |
| Legend | 39.9% | |
| Legend | 31.1% | |
| Legend | 31.1% | |
| Legend | 31.1% | |
| Legend | 25.4% | |
| Divine Canyon Necklace |
Every clear also pays Kina, Enhance Stones, Silentium and a Soul Codex on top.
Exploration pays the Faith set (item level 33), and the first clear guarantees a Faith armour piece:
| Item | Grade | Chance per run |
|---|---|---|
| Legend | 20.6% | |
| Legend | 20.6% | |
| Legend | 16.8% | |
| Legend | 16.8% | |
| Legend | 16.8% | |
| Legend | 14.1% | |
| Legend |
| 25.4% |
| Legend | 5.6% |
| Legend |
| 10.7% |
| Legend | 10.2% |