Gladiator: skills and specializations
Class and skills
Gladiator: class and weapon
The catalogue identifies Greatsword as
Gladiator's primary weapon family. The following active skills are imported from the official source and sorted alphabetically. Their order is not a recommended rotation.
Active skill comparison
| Skill | Cooldown (s) | Range (m) | First specialization |
|---|---|---|---|
| Aerial Snare | 45 | 4 | 8 |
| Ankle Slice | 10 | 4 | 8 |
| Crushing Wave | 20 | 4 | 8 |
| Defiance | 60 | 0 | 8 |
| Keen Strike | 0 | 4 | 8 |
| Leaping Slam | 15 | 20 | 8 |
Reading the table
Cooldown is in seconds and range in metres. First specialization means the first specialization level recorded in the catalogue, not necessarily the character level at which the base skill is learned. A dash means the field is unavailable. Each linked skill opens its full record.
Usage and specializations
Positioning: range differences
Among the active skills compared for this class, Defiance records 0 metres and Leaping Slam records 20 metres. If planning these skills consecutively, check your distance against each skill's own range. Being able to use a longer-range option does not establish that the shorter-range follow-up can reach. For self-targeted or area skills, read the description to determine what the range field measures.
Timing: cooldown differences
Among the active skills compared for this class, Keen Strike records 0 seconds and Defiance records 60 seconds. The shorter-cooldown option may be ready again while the other remains unavailable. Before treating them as one repeating cycle, check whether your chosen specializations modify these values. This comparison is not a ranking of damage, resource efficiency or cast priority.
Levels and specializations
Skill levels and specialization choices can change an effect. Do not confuse the base cooldown in this table with a value modified by a selected option. Read the selected level and specialization description together on the detail page.
Check activation conditions
Range alone does not establish that a skill can be used in every situation. Check the weapon requirement and the triggers in its description. An option that depends on a block, evasion or another effect should not be planned as an unconditional attack.
Sources and currency
Skill names and numeric fields come from local catalogue records imported from official Aion 2 game data. The import snapshot can differ from live balance; consult the official patch archive. Editorial check: September 13, 2026. The role label is an editorial classification.